Wednesday, March 24, 2010
Debates about the expanding internet and web 2.0
New Media Technology Vocabulary
Web 2.0: An advancement on the “old world wide web”, a second generation that improves the first
Creativity: The notion that the user can create their own page/ area to reflect their interests and personality
Architecture of participation: The idea that web-pages are built to encourage the audience to get involved in creating their own “spaces”
User-generate content: The idea that the audience controls the content and how it is displayed
Information Rich: The idea that pages and sites are full of images, sounds, connections and uses
Information Cloud: A criticism of web 2.0, the idea that no one is controlling or filtering information, so the user can become lost or confused or misinformed
Granulated Data: The idea that web 2.0 pages provide you with bits of information at a time
Mash-up: The idea that web 2.0 pages provide audience to change content/ text pages and make things personal to them
On demand, convenience, Folksonomy: Web 2.0 is based around usable, searchable and navigatable windows or “tags”
Task Four: Directors Commentary
0.01
In our opening shot we used a blue screen and after effects to create the location of the New York sky scape. Here we instantly recognise the significance new media technologies played in creating the narrative of our production.
To create the location, We super imposed an image of a NEW YORK CITY skyscraper on the blue screen. We then imported the image onto after effects and duplicated it to our sequence on to final cut pro. This new technology allowed us to give our music video a new location, which gives our video more variety in its mise-en-scene and helps convey the narrative of our production.
0.25
We used the Internet to research a variety of prison locations to give our music video a sense of realism. We ‘googled’ Alcatraz prison in San Francisco, USA. From this cell, we looked at how the light green colours and rusty, dirty surroundings could be used in our own cell to give our star image a dirty and grounded attitude.
In the zoom out to reveal the band we had to rescale the image in after effects to make sure it made it look authentic we used it by setting a key frame of her close up and then revealing a another key frame with the full wide image of the band.
Continuing with our prison set idea we took inspiration from other music videos around which we researched on YouTube. The vast amount of user generated content on YouTube meant that there was a lot of visual stimuli to draw from. We looked at conventional music videos that have been or are in the popular charts today. We looked at The Lady GaGa video ‘Telephone’ for example, the narrative of this video gave us inspiration for our lead female singer to be enclosed in a prison cell, we thought this video conveyed Lady GaGa's star image to be a powerful woman who wasn’t afraid to stand up for what she believed in. The way Gaga has been constructed follows the conventions of Richard Dyer's theory of a star image.
We also explored anti-institutional material on YouTube including independent music videos. This extensive and varied research gave us the knowledge to create an original and interesting set that would appeal to the target demographic and highlight our star images female empowerment.
Tunnel:
1.34 We also wanted our music video to be as visually interesting as possible through varied locations. For the Tunnel we took influence for the Pussy Cat Dolls music video Buttons. We wanted the tunnel not only to create an interesting location but also highlight our star’s strength and power to escape.
To create the tunnel, on after effects we duplicated our original footage to fill the tunnel as if it was spiralling down so that she was in the bottom of it. From this, we used a layering technique to size up and down the tunnels degrees to make the depth cues larger than the actual tunnel itself.
In the production process, we used the Internet to creates blogs, using them as creative filters. They allowed our group to share ideas and creative stimuli that would appeal to the demographic we researched. We uploaded our storyboard to receive early feedback from our fellow group members, so we could make collective decisions. This meant while editing our footage, we were easily able to refer back to the storyboards and the comments we have made on it.
Using the new techniques on Final cut pro in the editing process we were able to use a series of jump cuts between tunnel and rooftop to give a sense of urgency to the narrative as she is about to escape. This also resulted in a more visually exciting video from an audiences perspective.
New media technology gave us the freedom to try out new techniques and ideas to create a conventional video to support our target audience of 15 – 19 thank you for watching
Task Four Notes: Compare how new digital technologies have enabled us to be creative in our two media productions
AS Foundation Production
In my first year we researched and planned as part of a group the opening sequence to a thriller. We went through a series of phases of production, from research and planning, to construction through to past productions and marketing and promotion.
RESEARCH AND PLANNING
Internet/youtube/computers
Our initial research was heavily internet driven. The internet was a key tool. The netocracy of the web and the user generated content gave us free access to a wide range of creative stimuli
- Consider: Quality and Relevance
- Consider: Information Cloud
- Consider: On Demand Feature of YouTube
Blog
- Example of free software application made possible by HTML code.
- Example of Netocracy but empowering audiences with the publishing and promotional capabilities of dominant media institutions.
- Also creatively very useful to organise images and ideas to make discerning choices (the Blog acts as a creative filter)
- Our Blog was used as an online diary in which we would record and date our pre-production, construction and evaluation of our sequential development towards the Horror film opening sequence.
Photoshop
A piece of industry standard software- not cheap, not free to the wide public but available at school
- Example of convergence technology, used to create our Thriller Posters (helped to expand our knowledge of generic codes and conventions of film genres)
CONSTRUCTION
Camera:
Used the digital camera to gather images that would inspire and gather pre-production ideas
- To create the storyboard, we used a digital camera to frame the shot as we wanted and then turned them into silhouettes using Photoshop.
- Sony PD170’s – used in preliminary task to learn the basic rules of camera shots and movements: reverse shots, P.O.V, low, high used for a conversation.
- AS final product using tracking, panning and canted angles
- The Sony PD170 is a lower defined camera.
Final Cut Pro
Learned how to use the software from scratch, and therefore took some time getting to grips with how the software works. We were taught specific knowledge of editing techniques (fades, dissolves and super imposes).
- We were taught the traditional forms of film: continuity cuts, cut away, cross cutting- to make narrative sense, slow-motion and time lapse
Soundtrack Pro
Used sound FX, Synchronised sounds, ambient sounds
- Mic Boom was used to pick up sound and vocal dialogue to create the suspense of the thriller.
- As the music was composed after our final edited version, the music complimented the tense and unnerving atmosphere of the opening sequence.
A2 Advanced Production
RESEARCH AND PLANNING
Internet/youtube/computers
To browse the web searching for inspiration, music video ideas, successful advertising campaigns, album art, band websites, myspace etc.
- Explored anti-institutional material (independent, low-budget)
By research we were able to create a video that conformed and rejected typical music video conventions.
Blog
- Example of free software application made possible by HTML code.
Example of Netocracy but empowering audiences with the publishing and promotional capabilities of dominant media institutions.
Also creatively very useful to organise images and ideas to make discerning choices (the Blog acts as a creative filter) - Our Blog was used as an online diary in which we would record and date our pre-production, construction and evaluation of our sequential development
Photoshop
Was used to create a poster for the artist and using inspiration and logos from other artists to create an authentic music poster
CONSTRUCTION
Camera:
Used the digital camera to gather images that would inspire and gather pre-production ideas
- JVC: giving our pop video a finer resolution and a greater depth of field. Gives the product a high quality, professional standard
Used the camera in a more creative way; explored a variety of shots and each shot had a greater purpose to convey the story
Final Cut Pro
As we had used Final Cut Pro last year we were able to make our own creative decisions on cuts and timings.
- Used Marker Points whilst editing to help with rhythm and pace
We had to synchronise the lyrics and lip sink the music using a timeline
After Effects
We used logging shots from final cut to after effects to make sure the shots were exact after putting the effects on to give our production a finished and polished story that would be clear for the demographic to follow
- Use of blue screen
Task Three: Audience Feedback and Response
Once completing our music video and album cover we wanted to ask our target audience their response to the product. We asked a wide range of demographics so that we could evaluate whether our initial aims had been successful.We created an online survey using surverymonkey.com, this allowed us to make our questionnaires interactively and we were able to organise our responses effectively. As a group we came up with a variety of questions that would; establish the audience's demographic (for example Age, Gender etc.), highlight the strength's of our production, and the areas in which our product could be have been improved.
Referring to Stuart Hall's "encoding and decoding" theory, the responses to our video were complex as some gave us a preferred reading and responded in a way we wanted them to, whilst others gave us a negotiated reading and interpreted the music video in a completely different way. In general, the audience feedback was very positive. They all said they felt connected with the star image through the close-ups, which was one of our main aims from the start. Moreover, many of the responses showed that the themes of female empowerment had been successful conveyed. "i liked the way she appeared dominant over the camera and looked powerful over the male band". The responses also showed that the special effects were particularly successful in conveying the narrative of the video, the audience understood the journey of our star escaping jail in a visual and exciting way "the tunnel was my favourite bit". However, some of the responses showed that the choice of costume in the prison (gaffe tape) slightly distanced the female audiences as her image was too sexual and overpowering. Furthermore, our audience feedback showed the need to include more shots of the band, many responses show that there was to much on the star and not enough of the whole band in general.
Moreover, the feedback we received on YouTube was also very positive. "hurtwoodhousemedia:I really liked the concept of the video and how at the end she escapes by helicopter. It was really clever how you used the lights to create the effect of a helicopter hovering over the roof top. i also really like the shots looking through the jail bars, especially the close ups with the bars blurred. She's giving direct address to the audience which gives us a connection with her. really good guys!". From this response, we have shown we were successfully able to create a star image that followed the conventions of Richard Dyer's Theory that "a star should be both present and absent" through direct address and connection with the audience.
These responses have been very helpful in evaluating the success of our product. From the responses we seem to have achieved many of our original aims. These aims were to a create a powerful, rebellious star image that wo
uld draw in the target demographic and make them "want to see her again". We also wanted the audience to be able to relate to our star image through age, looks and ideas that conform to many aspirations of our target audience. However, looking back I would reconsider the choice of costume in the video for our star image, as this seemed to distance the audience at times by being too provocative and therefore making her seem unrelatable.http://www.surveymonkey.com/s/C57JHG3
http://www.surveymonkey.com/s/JKJLRZX
http://www.surveymonkey.com/s/JK6LZQT